I used to do mark sharp with auto-smoothing just as you explained here. However, when I exported to Unreal Engine 4, it wa…

Forum Archive I used to do mark sharp with auto-smoothing just as you explained here. However, when I exported to Unreal Engine 4, it wa…

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #6032
    cm87
    Participant

      I used to do mark sharp with auto-smoothing just as you explained here. However, when I exported to Unreal Engine 4, it was completely smooth. I thought this was for Blender specific shading, so that deterred me from using it further. I’m wondering now if I might have goofed up back then?

      #24807
      Jonathan Lampel
      Participant

        I don’t think it was a goof with the modeling, I’d bet that it had to do with the export. Some exporters have an extra checkbox for “Smooth Groups”, which is how Unreal handles sharp edges.

        #24808
        cm87
        Participant

          Ahh I see. Yeah, I was wondering why my imports from Maya also had sharp edges. (I like Blender whenever possible but employers told me Maya while on their payroll or no job)

        Viewing 3 posts - 1 through 3 (of 3 total)
        • The topic ‘I used to do mark sharp with auto-smoothing just as you explained here. However, when I exported to Unreal Engine 4, it wa…’ is closed to new replies.