Jonathan, not sure if you picked up on it later, apologies if you did, but Naming the UI element "Portal" breaks the searc…

Forum Archive Jonathan, not sure if you picked up on it later, apologies if you did, but Naming the UI element "Portal" breaks the searc…

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  • #5940
    Darren McBain
    Participant

      Jonathan, not sure if you picked up on it later, apologies if you did, but Naming the UI element “Portal” breaks the search for the pathfinding in the GroundEnemy script.

      seen as we are using;

      target = GameObject.Find (“Portal”).transform;

      I just named the UI element “portal” lower case p just to get it to work after this section.

      #24611
      Jonathan Gonzalez
      Participant

        Yes it was brought up before and it was something I should have changed so I apologize for that. In my project it actually didn’t cause any errors for some reason so it never appeared on my end which is one of the few times this worked in reverse.

        #24612
        Darren McBain
        Participant

          Cheers Jonathan, its all good, finding solutions to gremlins in the works all adds to the learning journey 🙂

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