One thing I noticed is that you have a ridiculously high Clipping End set in the viewport but not in the Camera;

I’d set the end clipping distance to 10000 m. (Based on the position of the Moon, that should be enough I think, but maybe something else is further away and needs to be rendered?) In both viewport and Camera, so that that can’t give different results (don’t think that that is causing this, but you never know and the way it is now is really bad practice at least).
Blender is also complaining about some Custom Normals that are incorrect (usually caused by having Custom Split Normals and the removing doubles (I mean merging)). As far as I understand that shouldn’t give any issues like this, Blender just removes the Custom Normals and recalculates them…

There is also a warning about an invalid path (something called Animato, don’t know what that is).
Sorry I can’t be more helpful.