Reply To: Why isn’t the hair simulation following the emitter object?

Forum Archive Why isn’t the hair simulation following the emitter object? Reply To: Why isn’t the hair simulation following the emitter object?

#58448
syboots
Participant

    The fix was provided by Zijun Zhou at https://developer.blender.org/T58044 back in Sep 2019, so am guessing it was there in 2.8 or 2.9 alpha

    In 2.91 today, this can be fixed if Collision Settings on the active rigid body is set to the following

    Shape = Mesh; Source = Base.