@jlampel
I will forward an example of the result soon.
I’ll also check out the course again.
Jon you were correct. My error was that I was baking a normal map with an 8 bit color depth (PNG).
As soon as I checked on the 32 bit Float option when creating a 4K normal and saved the
PNG with a color depth of 16, all the artifacts of the baked normals were removed.
It was also important to set up the correct Ray Distance when baking the normals.
The solution I chose was to treat each different small part of the model as
an asset (like a weapon). For example, a chair will have a 4K normal map, the instrument
panel will a have a 4k normal map and the Landing Gear will have a 4K normal map.
But Jon, how many normal maps would you advise me to create for the model?
With 49 normal maps the normals look slightly better.
6 Normal maps look decent.
Is 49 Normal maps too much? Or is 6 normal maps enough?
What is the normal map count limit?