Reply To: Rigid body motor constraint object as collision object for particles

Forum Archive Rigid body motor constraint object as collision object for particles Reply To: Rigid body motor constraint object as collision object for particles

#57951
spikeyxxx
Participant

    The Particle Nodes already have a lot of new functionality!

    You can test it out : go to https://builder.blender.org/download/branches/ and download the Functions Branch for your OS 

    (or find it at GraphicAll.org)

    Unfortunately there is no instructions that I could find so you’ll have to  experiment a lot.

    I didn’t get much further than:

    But there are some demo’s on YT that are very impressive!