Would manually authored lightmaps not be better for something as like a cylinder or sphere?

Forum Archive Would manually authored lightmaps not be better for something as like a cylinder or sphere?

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  • #5750
    laurens-tjong
    Participant

      Would manually authored lightmaps not be better for something as like a cylinder or sphere?

      #24301
      laurens-tjong
      Participant

        I actually ment manually authored lightmap uvs…

        #24302
        Jonathan Gonzalez
        Participant

          Are you referring to creating lightmap UVs for your meshes in an external program (like Blender)? If you let Unity create the lightmap UVs it tends to work better within Unity overall. I believe the way Unity creates them versus other programs is quite different so sometimes externally created Lightmap UVs can have inconsistent results.

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