Reply To: Resizing the Eyeball

Forum Archive Resizing the Eyeball Reply To: Resizing the Eyeball

#57291
spikeyxxx
Participant

    Afaik it doesn’t matter what the Scale of an Object is or where its Origin for rigging (so also not if different parts have different Scales), but everything having Scale (1, 1, 1) is more appealing to me…

    What you could also do, is to not use Object Coordinates, but Generated and also not use a Gradient Texture for the Pupil and Iris, but something like this:

    But, like I said: you should be safe to do the rigging as you have it now (but I’m not a rigger, so don’t take my word for it…)