Hi Jonathan. Can you explain why using Decimate modifier would not be the great solution to lower the poly count? I know w…

Forum Archive Hi Jonathan. Can you explain why using Decimate modifier would not be the great solution to lower the poly count? I know w…

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  • #5643
    bielus86
    Participant

      Hi Jonathan. Can you explain why using Decimate modifier would not be the great solution to lower the poly count? I know we would loose quad and nice topology, but when it comes to game engines they require triangulate topology anyway. Thanks. BTW – amazing tutorial – as always.

      #24118
      Stanley Leland
      Participant

        I don’t presume to speak for Mr. Williamson on this. My experience has been that the resulting topology wasn’t reaching my desired result.
        Mr. brown has a short article on 2.75 Remesh/Decimate Fun.
        http://community.cgcookie.com/t/2-75-remesh-decimate-fun/1782

        #24119
        bielus86
        Participant

          Thanks. For me the main trouble after using decimate on complex objects is unwrapping.

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