i assume when you do a project like this you would have been given polycount limit guidelines, and that would influence your amount of detail? (or, whether your very high detail would be baked onto a lower res item).
Exactly – In a game production environment polycounts are strictly managed.
Author
Posts
Viewing 2 posts - 1 through 2 (of 2 total)
The topic ‘i assume when you do a project like this you would have been given polycount limit guidelines, and that would influence yo…’ is closed to new replies.