Reply To: Collab 2020: Modeling Heavy Equipment (Backhoe)

Forum Archive Collab 2020: Modeling Heavy Equipment (Backhoe) Reply To: Collab 2020: Modeling Heavy Equipment (Backhoe)

#55161
Kent Trammell
Participant

    YES! I’m so glad to read the positive reactions. Collaborative ambition, collaborative work, and collaborative excitement – doesn’t get better than that.

    it’s your piece, so you decide 😉

    @spikeyxxx I was about to say “No way, it’s OUR piece!” but then realized “oh wait..that is one of the pieces I modeled” lol. 

    Seems the majority is suggesting to leave it alone. The main reference we used in our collage shows both buckets with similar rusty/dirty.

    Initially I planned to keep everything more new than old / used so I went with shinier on the digger bucket. But once I got to the loader bucket I couldn’t resist going grimy. Something about the shinier digger bucket feels kinda cool but kinda unrealistic. I may do one more pass on it but am leaning toward leaving it alone.

    seat was looking comfy before, now it’s like a plush throne

    @adrian2301 Only the best for our invisible operator!

     Good assessment @duerer. When I take another pass I will increase the rustiness of the digger bucket.

    Simply put, me is loving dis group collaborative enterprise yo.

    @dostovel Yes and amen! I’ve said it many times but the potential of CGC collabs continues to mount imo. Just imagine what we can accomplish with a refined process 🤩

    Your questions are like reading my own questions from Monday of this week haha. The main problem with rendering all as one pass is A) all the materials lean heavily on the pointiness node which only works with Cycles B) Eevee crashed when I tried to render it back in October C) the environment and the backhoe combined was snails-pace slow. As you pointed out HDRI is crucial to decent render times.

    So my solution turned out like this:

    1.  Create a realistic environment to be rendered with Eevee for plausible render times.
    2. Render an HDRI equirectangular map of the environment model and use that for the Cycles backhoe scene. How powerful is that feature?!
    3.  Copy the ground and nearest objects from the environment to the backhoe scene. I tried getting fancy with shadow catcher but got stuck on how to capture only the backhoe reflections. So instead I added a soft mask to the ground’s shader and nearest objects (columns, handrails, emissive lamp shaders) as a means of cleanly dropping in the foreground pass.
    4.  Final touches with vector blur, glare, color adjustment, vignette, chromatic aberration, film grain – the usual suspects

    What’s nice about using Eevee and Cycles is that they integrate pretty seamlessly. It’s not an exact much but I think with a feathered transition it’s really hard to tell. Finger’s crossed this stays true in motion 😬

    Change nothing. I love it as it is. Ship It.

    @blanchsb The feedback every artist wants but never receives (unless they take FOREVER to finish) 😆