Is there a reason why you took a cube with the subdivision modifier instead of a sphere?

Forum Archive Is there a reason why you took a cube with the subdivision modifier instead of a sphere?

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  • #5383
    Carkoon
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      Is there a reason why you took a cube with the subdivision modifier instead of a sphere?

      #23772
      Kent Trammell
      Participant

        The UV sphere has extreme star junctions at the top and bottom which doesn’t smooth nicely. If you’re using dynamic topology this isn’t a big deal but for multi-res sculpting those kinds of star junctions are a pain.

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