Reply To: Make this eye node work well with armature modifier

Forum Archive Make this eye node work well with armature modifier Reply To: Make this eye node work well with armature modifier

#53526
spikeyxxx
Participant

    Make a new texture and plug the Object Coordinates into a Viewer Node (Emission). Select the Texture Node with the texture you created and Bake the Emit pass.

    Then you get something like this and you can use the Image Texture instead of the Object Coordinates.