Reply To: Regarding Nodevember livestream with simon thommes, ray marching procedural material

Forum Archive Regarding Nodevember livestream with simon thommes, ray marching procedural material Reply To: Regarding Nodevember livestream with simon thommes, ray marching procedural material

#53318
spikeyxxx
Participant

    Hi nosfero32,

    know what you’re getting yourself into!

    Here’s a simple example of an SDF of a line segment:

    With Raymarching  this could give for instance this (here the Raymarching stops at a certain, constant distance from the line):

    You might wanna watch this video (to start with):

    https://www.youtube.com/watch?time_continue=4&v=62-pRVZuS5c&feature=emb_logo

    I haven’t found any Blender Raymarching videos, but the technique is used ‘a lot’ in games. If you Google SDF and Raymarching you’ll find a ton of resources, but you’ll have to ‘translate’ them to Blender.

    It’s not an easy topic! Have fun and good luck.