Yes, that is the idea, but not only the color texture, but all image textures and use a Color > MixRGB to mix them:

You can also make two Principled Shaders, each set up with their own image textures and then combine the two BSDF’s with a Shader > Mix Shader.
A little handy trick:
Make sure to have the Node Wrangler Addon enabled!
Select the Principled Shader and then SHIFT + CTRL + T gives you a Principled Shader set up.
SHIFT Select the maps (Color, Gloss/Roughness, Normal,….) and everything will be connected in the right place!