Hi Chris, I encountered the exact same problem as 'jodyls27' When rotating the empty sphere everything seems to run smo…

Forum Archive Hi Chris, I encountered the exact same problem as 'jodyls27' When rotating the empty sphere everything seems to run smo…

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  • #5223
    Koen Bekkema
    Participant

      Hi Chris, I encountered the exact same problem as ‘jodyls27’

      When rotating the empty sphere everything seems to run smooth until I run up to 180 degrees on the Y angle; There’s a slight jump/glitch which looks odd.

      Do you know what is causing this?

      #23606
      Yves Perera
      Participant

        The answer is given at the bigining of the fourth and final video of this course. 😉

        #23607
        Koen Bekkema
        Participant

          The issue is not caused by a logicall loop, as is explained in the fourth video.

          After reviewing I found out it’s actually a Blender bug. It’s the transformation constraint which is causing this.
          It’s a hardly noticable artifact and it depends on the amount of tread sections used whether it becomes noticable.

          This means you can’t use this tread system (with a transformation constraint) when going beyond 90 degrees, with other words keep the animation or drive distance short.

          Maybe there’s an alternate solution?

          #23608
          Scottie Doria
          Participant

            Using Drivers is all I can think of

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