Reply To: Feedback before starting retopology

Forum Archive Feedback before starting retopology Reply To: Feedback before starting retopology

#51864
Tomas Plasil
Participant

    I would dig the cheek area right next to the nose in a bit more so the nose is more pronounced. I would also pull the area of the nose right above the bridge a bit in, the curve is too straight now in my opinion. Also I think the bridge of the nose from the front is too wide at the top. I think it looks better now that you made the front plane flatter like this, but the curve of the edge from front view looks a bit weird to me. I would probably make the bridge get narrow faster as it goes from the top and then make the edges run almost parallel. If that makes sense 😀

    The ears also need more work, but they are probably gonna be hidden under the helmet so it probably doestn matter that much. It would still be good practice to make them look really nice though. The head also looks weird from the back view, though I dont really know how I would fix that. 😀

    I would recommend that you collect a lot of reference images of both cartoony and realistic female heads, as well as some anatomy drawings with highlighted planes of the face. If you study those, you will probalby find a lot of similarities in structure. Try to figure out which anatomical features artists used in the cartoon artworks and which one they ignored. Id say they probably use most of the realistic anatomy and just make it stylized.

    But I dont really know, thats just how I would go about it. I never made a cartoon character like this. I just know that having a lot of different reference images is always a good idea.