Reply To: Tips for sculpting?

Forum Archive Tips for sculpting? Reply To: Tips for sculpting?

#51807
Kaj Suominen
Participant

    When doing living things even though they are fantasy based, anatomy is your friend to understand how everything is constructed behind the skin. Key thing is making it believeable. After you have some idea on how human face anatomy works, you can then apply that to making other creatures that has similar facial structure. 

    You shouldn’t be worrying details at all when you are blocking in things, broad strokes, and how it looks from a distance. 

    as for building up faces, i currently go with voxel base first for the big shapes (using 2.81 since its the future), keeping it small enought to get enough verts for eyes/mouth/ears. after it starts to be where i want it to be, i then decimate it. and go in with dyntopo enabled and add all the details. then retopo and bake stuff in with multires from the highpoly (if in blender), if out from blender then after retopo bake normals and do skin stuff in substance.

    In no particular order, draw, draw sharp  smooth, clay strips, inflate, crease, scrape, grab and pinch. Those i use depending on the situation on what i need. 🙂

    I dont recommend taking orto cam pics faces, they serve no purpose on how the face is actually looking. They wont tell people how the face actually looks. what you can do instead is to setup perspective camera positions on different angles that has the same focal length than your viewport settings, so you will always get the same distortion. the way you would do this is add empty on the middle of the scene, parent camera to that, add damp track to the camera and target it to the empty. now setup camera position from front add keyframes for those, goto next frame change it to side etc. 

    that way when you need to check your sculpt, you just switch to different frames and lookg through the camera. that way you also has same angle and setup between your work updates so you can better track the differences.

    this myself i wish i had discovered earlier, my human face anatomy journey would most likely been much more productive for analyze when i would have had same angle pics from each face, to make better comparison.

    Glad to see you starting to sculpt, its a journey. 🙂