Reply To: Need help – Importing to Blender from Unity and then back

Forum Archive Need help – Importing to Blender from Unity and then back Reply To: Need help – Importing to Blender from Unity and then back

#51512
Tomas Plasil
Participant

    It had something to with world/local space I guess, at least that’s what they told me at the studio 😀 I don’t really understand how that relates to pivot points in unity though. But in wasn’t in the center in unity, it was under the rock, while in Blender it was above and to the side. But the imported rock in Blender was positioned with the “unity pivot point” at 0,0,0. So simply applying the location put the “blender pivot point” in correct place and everything worked. It’s a bit of a convoluted explanation I hope it makes sense 😀