@jlampel I’ve watched the recording now, and it’s really a shame that I’m unable to attend the live streams. You were right to assume that I had no intention of adding a subdiv to the model. I think it would be overkill here and I’m also trying to cut down on the poly count a bit. After I model each object, I link them in to to another file that contains all the objects for the apartment, and there’s going to be a lot of objects in the end.
Thanks for giving me more confidence to not worry so much about all quads. Many of my other models do have ngons, and it’s usually on a flat surface. But in the 3d community you always hear how you “must” have an all quad geometry and it almost feels like breaking some sacred rule if you don’t. Puts unnecessary stress on a beginner. And by using ngons it will allow me to slant the shoe box a little at the end, which all those extra edge loops were making it really hard to do.
For the beveling, I’ll normally prefer to use a modifier, because it gives me a chance to more easily tweak it, or even remove it easily. I don’t remember but I think using a modifier here caused me some issues or it just didn’t bevel the way I wanted to. Probably user error or too many unnecessary edges interfering. To be honest, beveling is probably what gives me the most issues down the line when modeling.
I tried adding a solidify at the beginning, but it totally skewed the geometry. So those internal faces by the hooks, originally I didn’t have those, but when the solidify failed I opted in for filling them up instead. And down the rabbit hole we go. Inability to solve one issue caused many other problems instead.
Thank you so much again for your help and for the live stream. It not only helps me with the shoe box, but also helps me to look at my other models with slightly different eyes.