why should we keep the mesh on quads geometry ?

Forum Archive why should we keep the mesh on quads geometry ?

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  • #5095
    blenderthing
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      why should we keep the mesh on quads geometry ?

      #23449
      Kent Trammell
      Participant

        All-quad geometry is standard modeling procedure for non-game models. Quads smooth better as subdivision surfaces and they’re generally more conducive for deformation (rigging/animation).

        I recommend all-quads as general rule, however sometimes I will let a triangle sneak in occasionally. But for ares of increased deformation like shoulders, elbows, knuckles, knees and hips, I highly recommend all-quads.

        Some people freak out about triangles in a wireframe. I’m not one of those people, but I do see them as a last resort.

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