Hello, When I went to the sculpting, after edit mode, the "Topology" tab was no longer there, it was rather "Dyntopo",…

Forum Archive Hello, When I went to the sculpting, after edit mode, the "Topology" tab was no longer there, it was rather "Dyntopo",…

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  • #5090
    David Clermont
    Participant

      Hello,

      When I went to the sculpting, after edit mode, the “Topology” tab was no longer there, it was rather “Dyntopo”, and when I went to look in its options, the they were quite different from yours, how can fix it?

      I am using version 2.75a

      Thank you in advance!

      #23438
      Kent Trammell
      Participant

        There’s nothing to fix, the Dyntopo panel has simply been updated since the recording of this course. You can either use the matching version of Blender, downloadable from here: http://download.blender.org/release/, or watch through this newer sculpting course that uses the updated Dyntopo panel: https://cgcookie.com/course/modeling-a-sci-fi-helmet/

        #23439
        Boris Kachscovsky
        Participant

          If we were to use the modern setting for the sculpt – which setting should we choose? Seems like Subdivide Edges with.. Brush Detail?

          #23440
          Boris Kachscovsky
          Participant

            The closest I can muster is Subdivide Edges with Constant Detail at around 20% – similar results!

            #23441
            Uno Castillo
            Participant

              i have the same question that Boris did a year ago. Please answer

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