So… Should we set up one .blend file to render the 3D scene(s), layers, and passes to an OpenEXR file and have a separa…

Forum Archive So… Should we set up one .blend file to render the 3D scene(s), layers, and passes to an OpenEXR file and have a separa…

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  • #5071
    Charles Ocheret
    Participant

      So… Should we set up one .blend file to render the 3D scene(s), layers, and passes to an OpenEXR file and have a separate .blend file to do compositing of those OpenEXR files? Or is there some way to have everything in a single .blend file but avoid the 3D render when just trying to tweak the compositing. And vice versa (i.e. just render the OpenEXR files pre-compositing)? What’s the right organization and workflow?

      Thanks, in advance. Really fantastic tutorials (as always).

      #23413
      Charles Ocheret
      Participant

        So… Should we set up one .blend file to render the 3D scene(s), layers, and passes to an OpenEXR file and have a separate .blend file to do compositing of those OpenEXR files? Or is there some way to have everything in a single .blend file but avoid the 3D render when just trying to tweak the compositing. And vice versa (i.e. just render the OpenEXR files pre-compositing)? What’s the right organization and workflow?

        As a clarification, I’m thinking about animations and not single images.

        Thanks, in advance. Really fantastic tutorials (as always).

        #23414
        Kent Trammell
        Participant

          When it comes to animations, personally I recommend rendering out your passes/layers as image sequences. That way I don’t have to re-render 3D + composition if Blender crashes.

          There’s nothing wrong with compositing them in the same scene file as your 3D stuff, but sometimes I choose to start with a fresh .blend file.

          I’m almost certain most artists work based on their preference, not all the exact same “best” workflow.

          I hope that’s helpful. You can see in the Piero course how I generally work when rendering and compositing animation: https://cgcookie.com/course/short-film-character-production/

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