Ok that makes sense to me. Thanks @louhikarme Kaj! I have Amplify Shader Editor in Unity so I’ll take a look and consider whether I want to do this in blender or unity.
One of my weaknesses right now it getting my models exported properly to unity with all of their textures/materials I have created in blender. I know there is a better way to do it but once I finish animating Lt Porker here I will post some questions on how to do that more efficiently.