I echo Miranda, Aaron, and silent: It’s very good to see you back here, Zsolt!
Fantastic work on the treasure chest here. I’m so glad to hear you learned from the course and you’re able to produce this result.
unfortunately started to use ngons in the random combination of the wooden parts, I am afraid in the shading will pay for that
Ngons will cause a stumbling block when it comes to this lesson. So I recommend cleaning those up into quads or triangles before you get there. Luckily since the geometry is more simple than complex and you’re sharing data it shouldn’t be too tedious of a cleanup. My apologies: I didn’t make it super clear that ngons would be an issue. Honestly I didn’t know until another viewer pointed out that the subdivide tool ignores ngons.
The other thing is that started to rotate the wooden parts manually so not in exact 180 degrees, because it looked better for me like that. But we will see, maybe that can also cause some difficulties later.
I applaud this choice! Imperfection is important for appeal. And I can’t think why that would be an issue down the road. Nice job!
The only thing why would go back sometimes is the RetopoFlow add-on which ordered some times ago and once would like to go in that science deeper, as I know it does not exist in 2.8 yet?
Jon Denning, the developer, is actively re-writing retopoflow for 2.8. I’m not aware of an ETA but it’s definitely happening.
As for a grade, this is a perfect example of an A. Well done, Zsolt 👌