@leverett Way to finish strong, Lee! And you even added Cloud’s sword as a bonus – that’s awesome. Though my Captain Falcon is all too familiar with this sword’s devastating effects in smash bros ultimate….so forgive me if my bitterness negatively effects your grade.
Overall your lighting and shading is good and effective at presenting your swords well. I like the sparkly blooms of the metal, the wear and tear on the edges, and the fact that your metals feel like metal.
I couldn’t replicate Kent’s results, not sure where I went wrong along the way.
To me it looks like the darkening and lightening of the leather is a little too consistent, resulting in a stripy pattern more than a more varied worn-leather pattern. Honestly it’s not that far off from mine 👌
I could have sworn there was a way to add a shadow after the fact in compositing but I couldn’t find it.
I’m not aware of a way to generate a shadow from compositing nodes after rendering. You’d need to setup a shadow pass that would simply separate the shadows into their own layer during rendering. But I don’t think Eevee supports that yet – Pretty sure it’s Cycles only right now.
For the quality of your final result and the extra credit sword surprise, you’ve earned an A+ this week Lee 👏