Bassam, thank you for this introduction to Python in Blender, just a question. If I'm a junior programmer, what is the ne…

Forum Archive Bassam, thank you for this introduction to Python in Blender, just a question. If I'm a junior programmer, what is the ne…

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  • #4924
    Jaime Romero
    Participant

      Bassam, thank you for this introduction to Python in Blender, just a question.
      If I’m a junior programmer, what is the next step in learning Python for CGI?
      And how much time do I need to study this particular task to achieve production skill.

      #23226
      Bassam Kurdali
      Participant

        Hi, thanks 🙂 I hope you liked it.
        If you’re already a programmer, you have an easier task! I’d recommend familiarizing yourself with the reference materials (blender does a good job of having it right there in the interface – right clicking on buttons, templates in the text editor, python tooltips, and of course, api docs in the help menu) and then working on a project / scratching an itch – I find it’s easier to learn when having a goal rather than just reading.
        If you don’t know Python yet I’d say Dive into Python (3) is a good book, and available online.

        If you don’t know Blender or any 3D application yet, It’s going to be harder, so it might be good to couple this with learning a bit about general usage etc.

        Some nice areas for a coder to focus in are rigging, automation, procedural modelling or animation, shader creation (OSL not Python here), but also useful are things like Import/Export, and scripts to automate/ease complex tasks, or to extend functionality. Where you focus first depends on your area of interest.

        Finally a bit of math/theory can go a long way, for instance, if you want to work in 3D math/rigging, knowing some linear algebra and how to manipulate transform matrixes is handy – even though blender’s mathutils module provides most of the convenience functions you would need.

        Hope that helped!

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