Ok so last night I was playing around quite a bit in Substance Painter. After realizing I had quite a few credits for Substance Source I decided to download a number of SBSAR files for use in Substance Painter to make things much easier. Since I primarily plan on using this as a game asset I’m finding ways to cut down on topology and utilize more low poly ways of achieving a similar look. I’m quite happy that I’ve been able to achieve this with the rims:

Here is what it looks like in Unity:

I did make it a concave object so it doesn’t just look like a flat mesh object which I think helps the realism of this. Here is another angle in Substance Painter:

The truck model also has a few parts that include a mesh grille and window grates, so I plan on using textures for the grille portions in conjunction with physically modeled edges. Think it would make for some nice low poly details that still look great.