Reply To: New to CGcookie question about a particular PBR texture

Forum Archive New to CGcookie question about a particular PBR texture Reply To: New to CGcookie question about a particular PBR texture

#47822
Thibaut Bourbon
Participant

    @nosfero32 I should have been more accurate sorry: the texture is not in greyscale so it has to go to a vector input (blue dot). The tangent input  of the anisotropic shader is  exactly doing the job I referred to, showing the direction where the reflection goes.

    The anisotropic and anisotropic rotation are here to control the “intensity” and the “deformation” of the reflection (i use quotation mark since it’s not the correct terms – I forgot them – but it’s basically what they do)