Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performanc…

Forum Archive Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performanc…

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  • #4732
    multix
    Participant

      Hi, let’s assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performance? Or is the new UI system automatically generating an atlas in the background and use it?

      #22978
      Jonathan Gonzalez
      Participant

        With Sprites (like UI elements) Unity uses something called a “Sprite Packer”. It automatically packs your sprites to be more efficient by creating Atlases. You can read more about it here: http://docs.unity3d.com/Manual/SpritePacker.html

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