@spikeyxxx My bad, it’s called Graph Editor.
@theluthier used it for his pants simulation in Week 3 of the cours you mentioned above, but I have some troubles setting it up.
My plan was to let a cloth modifier run first and then (while it’s still runing) let the metal parts shrink to it so the metal parts would affect the cloth simulation but won’t be affected by it.
Maybe these pictures help a little:
That’s the character I’m working on

And my goal is to exchange the scale vest with something like this brigantina.
Therefore I made this tunic but the metal plates give me a headache >:(

Cheers
tobles