Here’s a little progress on this fella.
I sculpted the gas coming from his mouth just using the snake hook tool to get the shape. I also tried to give it an “S” curve from the front angle so it doesn’t just look like a flat 2D shape.
Also used some of those amazing meat balls to make the drool! 🙂


I’ve also done another sculpting pass on the teeth, gums and body and decided that I’m not going to use Substance for my materials/textures – but rather stay in Blender this time. So I’ve started giving him some colour now and playing around with the shaders!

