Reply To: Polybook – Palo Piktor

Forum Archive Polybook – Palo Piktor Reply To: Polybook – Palo Piktor

#45106
Palo Piktor
Participant

    Another project is FPS game. Guy who asked for help is a Csharp programmer. So all graphical aspects are on me.

    I work on map of a wasteland swamp area in Unity and to learn most i try to create all stuff myself. As for now trees are from bought package. Will be posting terrain soon.

    Here is a device which should be a combination of dosimeter and an anomaly artefact detector.

    Modeled in Blender, textured in Substance painter/designer. Shown version rendered in cycles.

    Output: FBX, 2K PBR (metal roughness) maps, including hand painted emission map for the light.