Sooo, as you know i have hard times finishing my private works. Therefore i offered help as volunteer on blenderartists site.
First project was (still is in progress but no new request from the author so far) a CG movie highpoly assets.
Wheelchair

And som details

I want to be as accurate as possible and had to learn how the wheels wickerwork is done 🙂

Modeled in Blender, textured in substance painter/designer.
Output was as required 4K PBR (metal roughness) maps separately for each material. Oh i cant wait to see UDIMs support in Blender.