So I decided to enter Nvidia’s Characters of the Future competition (details here if any of you are interested in joining) by starting out and doing absolutely nothing related to characters and/or the future whatsoever! I decided to model one of the props in the scene, namely a dumbbell:

I was going for a slightly stylized photoreal look (is that a thing?) and outside of a few details like scratches on the handle I think I did a pretty good job so far. Though the “screws” are looking oddly matte, despite having very low roughness. Maybe it’s the HDRI or the depth of field, I’m not sure…
Well with that, I wish you all a good night and happy Blending!