Reply To: Polybook – Aaron “The Cabbage Detective” Rudderham

Forum Archive Polybook – Aaron “The Cabbage Detective” Rudderham Reply To: Polybook – Aaron “The Cabbage Detective” Rudderham

#44434
smurfmier1985
Participant

    @thecabbagedetective You have enough pieces to fill a portfolio, but if you’re aiming to show a game related portfolio you’ve got some work to do ๐Ÿ˜‰ a great portfolio is usually focused on a specialty though, I think yours at the moment is a bit more general? Might be something to consider, thinking about what the focus of your portfolio should be. Unless you want to score a job as a 3D generalist of course, or at a smaller company where you have to wear different hats of the 3D process.

    By the way, some inspirational videos for you: This guy is making his dream game all by himself and is documenting the process, they’re fun to watch and I’ve picked up a few ideas from it ๐Ÿ˜Š

    He’s using Unreal Engine and the build in Blueprint System to make it. Blueprint is great for artists! It is Visual Scripting, so using nodes instead of coding. Unity will also get its own visual scripting system by the way, I believe somewhere this year, and I’ve already bugged Gonzo about making a course for it, he seemed very into it. So that would be a great course and tool for you once you want to create your first game, coding made easy and fast ๐Ÿ˜ฌ

    I like talking about making games. I’m aiming to becoming a game animator someday, as well as at some point making a playable level myself to be able to actually use the game animations I create, should be fun! So it’s great to have someone to talk about it ๐Ÿ˜ƒ

    Good luck with the contests! Keep us updated ๐Ÿ˜ฌ๐Ÿ‘๐Ÿป

      

    PS Wayne is working on a Rigging Bootcamp, it’s currently in the preproduction stage. So if you’re willing to wait a bit with learning that you will have a great learning resource for it ๐Ÿ˜Ž