Reply To: Polybook, procyonlotor

Forum Archive Polybook, procyonlotor Reply To: Polybook, procyonlotor

#44233
John Sanderson
Participant

    Well, as some of you may have surmised by now, I have fallen off the Sculpt January train.  Life sort of got in the way.  I was sick for a few days, then I was out of town for a few days, then we had a crew installing new flooring, and then I felt bad about not getting it done and lost motivation… By the time all was said and done, I was like 10 days behind.  I am glad I joined the Facebook group, though; people are daily posting amazing stuff.

     Anyway, I have abandoned the challenge, but am still plugging away.  I joined a game dev meetup group at the beginning of the month; there are about 5-6 active members, and they try to make a game every month (a kind of absurd time frame). This month I was their only artist so I have been able to get some good practice in there.  I hope to post the game somewhere when it’s “done” so you guys can play.

    I have also decided (finally…  …  again?… for real this time) that it is time to tackle the realistic character course.  I did the initial sculpts earlier this week.  You can see the sketchfab here.  I have decided to proceed with the female character, but would love feedback for either sculpt (though you can ignore the male’s feet, I didn’t put in the effort there). I hope to be around a bit more in the coming months, so keep being awesome everyone!