Started working on the body the other day. I’m trying to exaggerate t bony landmarks to really wrap my head around them (the scapula and the clavicle in this case) and because of that, I ended up with an ecorche looking model 😀
I wasn’t working much these past couple of weeks (relative to the effort I put in my last project) but that started changing today. Thanks to working on the body, I guess.
I’m also not doing hourly sculpts every day as I’m sculpting a fair amount for the character. Instead, I started sketching down some ideas for a small side project. I haven’t done much mesh modeling in a while anyways.
