@mjans First, again, I think you picked a great lighting example to match. Your match looks close but the biggest difference to me is the camera angle. In line with what Silent said, it looks to me like the camera is simply rotated around to face your character’s back more directly, whereas the source image’s camera is face more the side/back angle.
Aside from the camera angle, I kinda wish you’d left your model without the various colors of shirt/pants/shoes/skin. With these matches I recommend keeping the material as close to the source as possible. It’s just an immediate disconnect when comparing.
Still the lighting itself looks close as far as I can tell. I give it a B 👍
Your vehicle renders are solid. I like that you did a Cycles Vs Eevee comparison. With the Eevee render my biggest note is that the AO seems to be missing. If you don’t have Ambient Occlusion enabled in the render settings, I strongly recommend you enable them. If they are enabled, I recommend increasing the strength (factor I think it’s called). Without it we don’t have a feeling of proximity between objects, especially close to one another, like car to ground. I give it a B+. Good work this week!