@matthew1917 I can confirm that I also have that issue on my mac with the latest version of Blender 2.8 alpha 2. Bummer. I’ve experienced this in earlier builds as well. The way I’ve adjusted for it is by rotating all objects in my scene (including the camera). Essentially the inverse of rotating the environment texture. It’s definitely not an ideal solution but it works in a pinch..
If any other Mac users have discovered a fix or workaround, please let us know!