@jakeblended Sounds like your well on your way to reaching your first end goal, that’s awesome!
When it comes to goals, I’m curious about what kind of goals other people have set for themselves. Or rather, what everyone’s metric for accomplishment is. Is the goal you set as specific as “master technique X” or “master skill Y”, or do you pick a “hero project”, be it a scene or an object or a character, and progress until you feel ready to tackle that and have a good chance of executing it well?
One of my biggest challenges is being able to choose a specific thing to pursue, because I like too much different things. Games, animation, characters, creatures, robots, environments, sci-fi, fantasy, etc. The list goes on and on… So when I joined CG Cookie I set myself a simple goal to start with: get comfortable with Blender. Which works perfectly for me, because it touches many different subjects. I like the variation.
My approach:
– Finish the “Introduction to Blender” learning flow;
– Finish the first 5 courses on the “Modeling in Blender” learning flow;
– Participate in the beginner modeling class;
– Enjoy the ride!
Slowly but surely I’m getting there.
My second goal will be further developing my modeling skills and finding out which part of modeling speaks to me the most:
– Finish the “Modeling in Blender” learning flow;
– Finish one small personal project every month (post it in the gallery and ask feedback);
– And join the next class of course!
After that I want to dive into game development, and make a bigger project where I do everything myself from scratch (much like your ’57 Chevy Bel-Air project, but then probably a robot or a creature or a character or… you get the picture 😉).