1. Hardops daily, decal machine briefly(need to revisit for game workflow), mesh machine no
2. hardops is great creating game assets, and basically make everything faster than using modifiers manually. a great thing to have. Decal machine was going to be used in our game project pipeline, but few things let to another and the project headed another way with materials and details, so didn’t get to use it. however, have meant to revisit the workflow again, since it does bring good detail.
mesh machine, thats slipped under my radar, seen the name few time.
3. mesh machine, propably optimizing the mesh?
4. when boolean operator doesn’t want to cooperate no matter what you do. 😀
5.decal machine game workflow to unity/ue4