Reply To: Vehicle Texturing/Shading with Blender

Forum Archive Vehicle Texturing/Shading with Blender Reply To: Vehicle Texturing/Shading with Blender

#37609
Bauke Post
Participant

    @jlampel You’re probably right, what do you think would be a good polycount to strive for? Something like subsurf level one on all of those sharp machined objects and a little more on the sculpted seats? It would indeed be nice to texture with a little bit less subsurf and later apply it to the high-res model.