Reply To: [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender Reply To: [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

#35347
Thibaut Bourbon
Participant

    @theluthier @dostovel 

     I’ll spill the beans: I too have found box modeling to be inadequate for intuitively achieving the smooth curvature of most vehicles. Edge-modeling is the ticket.

    Shots fired 😀

    From my (little) experience, if you want to have a one-to-one replica of a given car model, it will indeed be more easily achieved with edge modelling. Box modeling is more recommend for stuff you can allow yourself ” “artistic freedom” (understand: not having the energy to struggle 😉 ).

    The problem with edge-modeling is how repetitive and not fun this workflow is (at least to me). It also give me the impression of not really working in a smart way, not to anticipate the following steps of the modelling. It’s a safe method, I can’t deny it but I don’t find it rewarding.

    Box modeling is time-consuming on the beginning, but once you the proper blocks and major mesh flow which will give you the correct feature lines to sharpen, the remaining of the modelling becomes very simple. And you can definitely achieve great replicas of actual vehicle models with box modelling. Just allow yourself few days of struggle with the blocking part.