Reply To: I’m trying to find a spot on the video game industry

Forum Archive I’m trying to find a spot on the video game industry Reply To: I’m trying to find a spot on the video game industry

#35017
Catherine Irkalla
Participant

    I happen to have an OpenSource game engine project I manage that uses Blender and Unity if you are interested in contributing. I have a gallery page about it here: https://cgcookie.com/u/catherineirkalla/projects/stagemechanic-game-engine

    It is still in a development stage but so far all the main game play mechanics have been implemented and our built-in level editor is working quite nicely. But we are certainly in need of artwork! (note that toward the end of that video you can see a couple of the current themes in action)

    There is the possibility of creating characters, doing animations, getting creative with cubes, make pick up items, skyboxes, and background set pieces (like unreachable houses, mountains, etc), and all sorts of other things.

    The project is very easy going with no commitments and literally complete artistic freedom (even if you want to do NSFW content). Since our project supports user-selectable themes for the look of the blocks, characters, etc. the project itself doesn’t depend on any particular model being completed – missing models just mean incomplete themes.

    It also means that you can choose to work with the subject of any theme you choose (ie maybe you want to make a Haunted House theme and so you make versions of all the block types and characters to fit this theme) or you could choose to challenge yourself you making as many different depictions of, say, a bomb block as you can come up with

    And for what its worth I have about 15 years experience managing and coding large commercial software projects. OpenSource projects, IMHO, look great on a resume and are excellent portfolio builders since they are real-world projects.

    But, of course, there is no pay for this contribution as this project explicitly does not make money itself directly. (it is, however, BSD/CC0 licensed so one can use it as the basis for commercial projects and artists are free to reuse their artwork outside of the project in any way they wish.)

    If you (or any other readers) are interested in contributing just le me know!