Reply To: Question on rigging ridged objects attached to deformation

Forum Archive Question on rigging ridged objects attached to deformation Reply To: Question on rigging ridged objects attached to deformation

#34892
generalshrooms
Participant

    This is what I’m looking for. I achieved this with vertex parenting but this is not a valid option as it does not translate to Unity. https://streamable.com/wsxgh

    Here’s a quick mock up of the issue. https://streamable.com/g27pu

    I colorized it so you could see how the “buttons” deviate from their intended position.

    It’s clear to me that the rig is the issue but I don’t know how to structure it. Do I need 7 spine bones with linear horizontal weights to match the buttons? example: https://streamable.com/5wnqu

    This seams like a poor way of doing this.

    Any advice is appreciated.