Reply To: Blender—slow to render 100% alpha frame?

Forum Archive Blender—slow to render 100% alpha frame? Reply To: Blender—slow to render 100% alpha frame?

#34486
Ronald Vermeij
Participant

    @Matt: Exactly that is what you (Matt) assume or think, not what I think.
    I’m not deliberately wasting my time and effort to find a reason to be confused as you start to assume here.

    I’m more then willing to help anyone on this forum to share my experience and (Blender) information.
    Why else would I be willing to join and participate a forum, if it was not for the willingness to help others advance too in there skills Matt, like others are helping me too? got any thoughts about that Matt to share
    with me? .

    To give you an example of my answering efforts:
    I’ve first analyzed the question and started to find more information around the main argument buried inside
    the initial question render frames in 100% alpha.. to find what Recyclops was referring too (since I am not yet familiar with 100% alpha) rendering frame and I’ve found the following articles, to read and just to get started to understand his question:
    1
    2
    3

    I then looked at the rest of this information presented around the main argument to get a very crystal clear picture of Recyclops current rendering situation and challenge…. but came up empty since I the question lacked background-information which could help me to paint a better picture of his situation.  

    As you might (or might not) know the thing-called-rendering is (from my own experience with Cycles)
    highly dependent on a broad number of very scalable rendering, texturing, scene and object complexity.
    Here are a few links to get you up speed on that subject yourself:
    http://boundlessblending.com/blender-fast-rendering/
    https://www.blenderguru.com/articles/4-easy-ways-to-speed-up-cycles
    https://blender.stackexchange.com/questions/44428/why-how-does-tile-size-effect-performance
    https://blender.stackexchange.com/questions/52559/how-to-render-a-scene-faster-in-cycles
     http://wolfig-techblog.blogspot.nl/2015/02/blender-cycles-render-options-review-to.html

    So knowing all this last night, I looked back to the initial question, the main arguments and surrounding information presented in it and I found – what I call – a data input error – not enough data to solve the current challenge like – for example :
    – scene complexity parameters
    – used Render / lighting details,
    – used Shaders and their settings
    – print-screens of the scene which is being rendered,
    – print-screens of the Cycles Node editor,
    – No exact data on the rendering hardware that is being used.

    Back in the good old days when I was 3rd line ICT tech-support / troubleshooter in a top-100 multinational,
    our team-members called this type of questioning helpdesk_input_error, meaning the fact that the end-user
    did not provide enough relevant data to us to simply be able to solve their challenge at hand…
    This was my main reason why I started to ask Recyclops for more relevant background data.
    To simply be able to paint a better picture of her/his situation and therefore provide better answers.

    This is also why I wrote the last one-liner underneath my posting:
    “Write to be understood (by others too) 
    and never ever assume anything about anything else – but instead start asking clarifying questions.

    And now back to you Matt:
    What have you done so far to provide any relevant answer to Recyclops’s question? 
    That is right, correct: Nothing, zero, nada, /null.

    The best effort you seem to be able to come up with is finding a way to only criticize others who at least are willing and able to learn, grow and make an attempt to help others on this forum.
    One thing has been proven without any doubt for me:
    You are not here to help others solving their render problems. Despite you seem to paint / uphold the illusion that you do know what Recyclops is taking about.. you simply fail to provide Recyclops any relevant information (and hide behind Dolores74 who actually does know his render-stuff) which can help Recyclops solve her/his current render challenge nor you make any effort to get his/her situation. So.. I wondering what your true motivations is for your actions here on the forum?

    TIP for  the CGCookie forum (moderator) staff:
    Suggestion to create an input-template / some sort of forum guidelines which can assist every (new / experienced) CGCookie user on this forum to provide others enough relevant data, so the rest of our community is able to answer their questions (more efficiently and faster).

    A very nice place to look for inspiration is the Blender StackExchange – Tour page. They work with a highly efficient way of input-filtering and therefore others can produce lighting fast solutions to incoming user-questions, often within hours on the same day.