Reply To: Making your own Models and Charaters.

Forum Archive Making your own Models and Charaters. Reply To: Making your own Models and Charaters.

#34255
Dolores 74
Participant

    First you start with mesh modeling. Soon you realize that you can’t get it really right. Scary you move to sculpture mode, with your mesh as is, and experiment with the tools available there to get your mesh right without all those fancy stuff like ‘Dynotopolgy’ or ‘Multiresolution’. Just the mesh as you were working on in edit mode and it’s subdivisions. You move back to edit mode to continue working there on your character as you were never in sculpture mode. Again you move back to sculpture mode, seems that you have discovered now a second way to manipulate your mesh, use a little bit the ‘Gabb’-, ‘Smooth’-, ‘SculptDraw’ tool. Go back to edit mode, back to sculpting, back to edit … … and two years later you skip mesh modeling in edit mode and start making your character by sculpting.

    That’s all there is to it 🙂