Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

#33919
Paul Harbin
Participant

    Discovering the true scope of the pain I am putting myself through. Wow …. substance painter is awesome …. and HUGE … lol  … UV’s are mostly done.  Realized some procedural errors.  “Multi-mesh composed “object” good – makes substance work like loads …. easier … lol. Check.
    Modeling a ball, make it a ball formed by at least 4 objects or “subtools” in Zbrush. lol  Anyhow, I think I am on the path now.  Zbrush also has a nifty “project” feature which I can use to transpose higher poly detail onto a lower poly mesh with the normal map. My noob failure trying to force all detail into the model itself. So I can crash systems everywhere.  I supposed this will be something else I’ll have to figure out, how low is too low?  At the moment I do not know where I stand on getting a less dense mesh and maintaining the detail with science and stuffs.