Discovering the true scope of the pain I am putting myself through. Wow …. substance painter is awesome …. and HUGE … lol … UV’s are mostly done. Realized some procedural errors. “Multi-mesh composed “object” good – makes substance work like loads …. easier … lol. Check.
Modeling a ball, make it a ball formed by at least 4 objects or “subtools” in Zbrush. lol Anyhow, I think I am on the path now. Zbrush also has a nifty “project” feature which I can use to transpose higher poly detail onto a lower poly mesh with the normal map. My noob failure trying to force all detail into the model itself. So I can crash systems everywhere. I supposed this will be something else I’ll have to figure out, how low is too low? At the moment I do not know where I stand on getting a less dense mesh and maintaining the detail with science and stuffs.