Reply To: Transferring mechanical rigs from blender to unity

Forum Archive Transferring mechanical rigs from blender to unity Reply To: Transferring mechanical rigs from blender to unity

#33219

I have run into my first limitation while playing with inverse kinematics. I built a simple leg and added a basic bone rig to it. Then I added an additional bone to use as the target for the IK bone constraint. I remembered you saying that some constraints did not work when exported to unity so when I was at this part of the tutorial I thought I would export it to Unity to test it. Once in unity the skeleton within the leg mesh works fine but the IK target bone does nothing as expected. I then found your tutorial on the basics of IK in unity which helped a lot! Now I am wondering if there are any other tutorials on CG that go into more advanced parts of IK or do your videos pretty much cover everything there is to know about it? 

Also the rigify addon was extremely helpful! Is there anything similar to that within Unity that you are aware of? Or any other assets that simplify the IK process?